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The Evolution of Making Animations at Home

I guess a lot of people would like to make their own movies. By that I  mean to go beyond editing together movie clips taken while on holiday,  to making movies which tell a story. In most cases professional actors  are expensive and most friends don't make good actors. This is why  making a 3D animation movie is a satisfying low cost alternative.

I  remember a holiday movie my father made in the 1950s. It had an  animated title filmed, like the rest of the movie on 8mm celluloid film.  When I asked him about it, he told me he had put his camera in a clamp  pointing at the floor. He then created the first letter of the title  using a piece of string and filmed it for a couple of seconds, then he  created the second letter and so on. It was several days later, when the  film came back from the developing laboratory that he discovered that  his desk lamp had not really been adequate to illuminate his work  properly.

Then along came computers.  
If you have any questions pertaining to in which and how to use Big Animated Movies, you can make contact with us at our own website. It took a while before computers got good at graphics, even stationary  ones. But of course they did eventually get good, not only at rendering  still scenes, but also animations. Unfortunately Hollywood studios being  able to afford high powered hardware and software did not make it  accessible to the amateur movie maker.

The high price of  professional 3D animation software led to the concept of Machinima. In  Machinima inexpensive computer games are used to record 3D animated  movie clips. Some computer games have a camera or record function built  into them, and for others which do not, there are additional utilities  such as Fraps, which can be used for recording the game action.

Popular  Machinima games include Quake, Unreal Tournament and SIMS 2. These  games come with the ability to design your own sets and characters,  either as part of the main game itself or using utilities, which are  provided with the game. Admittedly getting exactly the movie clips you  want from these games can be challenging. I never did find out how to  part characters in Unreal Tournament or Quake from their guns, which  meant unless you wanted to make a shoot 'em up movie, they were not  ideal. No doubt obstacles like this could be overcome, but it seemed you  could not get very far unless you were prepared to get immersed in  scripting language.

Of the three games I have mentioned, SIMS 2,  is probably the easiest to use for making Machinima, except that the  characters, or in our case actors, tend to have minds of their own. So  your movie star may wander off part way through filming, or someone else  you don't recognize, might suddenly turn up and disrupt the scene you  are shooting. With SIMS 2 you might even find your movie set  spontaneously combusting during filming if you forgot to buy fire  insurance. Perhaps this is like movie making in real life, but I would  prefer not to have to put up with all of these uncertainties.

So  you may wonder why no one has produced a budget software product,  specifically for the purpose of making 3D animations at home. In fact  Microsoft did exactly that in the mid 1990s with a product called 3D  Movie Maker, which they targeted at the kids market. However the product  was designed for early PCs, so it was pretty basic, on most home PCs it  was slow, and it was soon discontinued.

Recently there has been  recognition of this unfulfilled need. Reallusion in particular, has  developed a 3D animation movie maker called iClone. This software is  pretty much a dream come true for anyone who wants to tell a story using  3D animation. In its basic form it costs about the same as a new top  end computer game, while the more advanced and more useful Pro version  is still very reasonable.

Although you could make a whole movie  in iClone, I find it is best to use it to construct a series of 3D  animation movie clips and to then edit them together using Microsoft  Movie Maker, which comes as part of Windows, or using a more advanced  home movie editing suite such as Pinnacle Studio.

Other key  points to note about iClone are that if you want to get up and running  very quickly, there is a good library of actors, scenes and props, which  you can purchase to add to the collection, which comes with the program  itself. On the other hand if you are short of cash and prefer to build  everything yourself and have plenty of time to spare, you can do that  too using the tools included in the software.

One optional  utility, which I recommend purchasing bundled with the iClone, is  Reallusion's 3DXchange. This allows you to import content from other  sources, including Google 3D Warehouse, which is a fantastic resource  full of free models of buildings and other props, to enhance your 3D  animations.

I find it amazing to think that with a budget of less  than $1,000 I can now purchase a PC and the software required to make  3D animation movies, when twenty years ago I would have needed $  millions for less capable facilities.

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